The player can build cafés, novelty stores, restaurants, and parlours for foodstuff such as chips (fries), ice creams, and burgers. Various elements can be controlled by the player, such as the name of the park, the price of admission, the layout of the roller-coaster tracks, and the quality of goods in the shops. Toilets and features such as bins, speakers, and security cameras can also be purchased. Rides can be upgraded to increase their reliability, capacity, and speed, as well as provide additional components for track-based rides, such as jumps and tunnels for race tracks, and loops for roller coasters. Staff can be trained to make them more efficient, and require frequent rest in staff rooms. The staff repair rides, clean litter, entertain visitors, ensure the park's security and research new rides, shops, and attractions. As in its predecessor Theme Park, the staff available for recruitment include mechanics, cleaners (known in some versions as handymen ), entertainers, and guards, but Theme Park World also introduces a new role: scientists (known in some versions as researchers ). Money can be used to purchase things such as new rides or attractions, and hire staff to maintain the park. To do this, the player must choose how to spend their funds, finding ways to expand the number and scope of their parks while remaining profitable. Theme Park World tasks players with managing a series of amusement parks. The game was followed by Theme Park Inc (also known as Sim Coaster) in 2001. Reception was mostly positive, with reviewers complimenting the sound and visuals, although some were critical of the interface. Theme Park World features four themes of amusement park, the ability to ride attractions, and an online service that enabled players to share parks. The game was developed because personnel at Bullfrog wanted to bring the original Theme Park up-to-date. The Mac version was published by Feral Interactive. Initially developed for Windows, it was ported to PlayStation and PlayStation 2 (whose version was titled Theme Park Roller Coaster in North America), as well for Macintosh computers. The direct sequel to Theme Park ( Theme Hospital and Theme Aquarium are thematic sequels), the player constructs and manages an amusement park with the aim of making profit and keeping visitors happy. With colorful graphics, unique and fun gameplay, Theme Park is one of the best games Bullfrog ever made.Theme Park World, also known as Theme Park 2, and in North America as Sim Theme Park, is a 1999 construction and management simulation game developed by Bullfrog Productions and released by Electronic Arts. setting prices of an ice cream cone), you can choose to let the computer decide for you at lower difficulty level, leaving you free to design the park of your dreams. If you don't like to micro-manage your park (e.g. They will laugh after an exciting ride, get lost, storm out of your park in anger at waiting too long at the queue, or even vomit after a stomach-churning ride on the rollercoaster. What makes Theme Park a lot of fun, other than colorful rides you can build, is the joy of watching your tiny visitors. With soaring visitors and better reputation, you can afford to research better and more exciting rides, and by the time you're building that expensive rollercoaster, you'll find that the game has kept you up for countless hours. You must also hire handymans and mechanics to help ensure that your visitors will leave with a bright smile on their faces. Starting out with an empty plot of land, you must first build a few "basic" attractions (such as the merry-go-round) and necessities such as the ice cream parlor and toilets to open for business. While the game has a questionable economic model (I've never understood the logic of pricing entrance tickets in the game, or how much to charge for that ice cream), and will never win any accolades as a "realistic" business sim, Theme Park excels in the fun department. One of the most original strategy games ever made, Bullfrog's Theme Park is a fun "light" business simulation that fulfills a childhood dream of many people: manage a theme park.
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